Engadget: Gay, transgender players restricted in 'League of Legends' tourney

Engadget: Gay, transgender players restricted in 'League of Legends' tourney

Gay, transgender players restricted in 'League of Legends' tourney

France Games League of Legends

As eSports continue to grow so too will the walks of life who participate. That's something that a League of Legends tournament organizer in the Philippines has seemingly failed to realize with the announcement of its upcoming "all feminine" event dubbed The Iron Solari. In Garena Philippines' outline it says that it's having open discussions with members of the LGBTQ community about whether or not gay or transgendered women in particular should be allowed to participate. Why's that? Fears of an unfair advantage. Yes, really.

Garena:

"For any events we do, we always want to make sure we are able to have an inclusive environment where no one feels left out, and of course for everybody to enjoy. On this angle, we believed that allowing more to be eligible to join is obviously the answer and as many of our female teams have expressed... On the other hand, for any competitions, we seriously look at ensuring there's a fair level playing field for all participants. And there are arguments and concerns from other participants who disputes that Lesbian, Gay, Transgendered Women members may probably have some unfair advantage."

The proposed rules would allow a maximum of one gay or transgendered woman to participate on a team for a single day. Meaning, there'd be no swapping a fresh teammate in or out for separate rounds as the day wore on. Fail to follow those rules? Team members will face sanctions and a one-year ban from all subsequent events. As Kotaku noticed, Riot Games (League of Legends' developer) tweeted that regardless of sexual orientation all are welcome at its tournaments and it's working with its partners to "ensure consistency with our values" wherever the game's played. Sounds like Garena's stance could need to change if it wants to continue its relationship with Riot.

[Image credit: Associated Press]

Engadget: Sprint promo gives you an iPhone, an iPad and service for $100 a month

Engadget: Sprint promo gives you an iPhone, an iPad and service for $100 a month

Sprint promo gives you an iPhone, an iPad and service for $100 a month

iPhone 6 en repose

Are you the sort who has to have the latest phone and tablet? Sprint might have a deal for you. It's extending its aggressive For Life deals with a promotion that gives you an iPhone 6, an LTE iPad mini 3 and service for both at $100 a month, or about $17 less than what you'd pay to get them separately. While you only get 2GB of data on the iPad, that could be enough for family vacations or regular trips to a WiFi-less coffee shop. The big caveat (besides the conspicuous lack of an Android equivalent) is that the offer ends on April 9th. If you're all-in on Apple gear, you'll want to act quickly -- Sprint's determination to win new customers with cut-rate pricing isn't going to last forever.

Photo by Will Lipman.

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Pocket-lint : Latest Reviews: Dying Light review: Breathing new life into zombie games

Pocket-lint : Latest Reviews: Dying Light review: Breathing new life into zombie games

Dying Light review: Breathing new life into zombie games

Given how regularly zombie gaming outbreaks occur on games consoles, there's been an almost surprising lack of the undead on new-gen consoles. Well, for at least a few months. But  Dying Light is here to wave its flag.

Although it may not offer anything radically different from zombie games of yore, it has been impressively executed, bringing an altogether higher level of graphical polish and believability to the genre which, in turn, leads to some deliciously chilling and often genuinely scary moments.

You would expect nothing less from developer Techland, mind, since it already displayed its zombie-generating chops with 2011's Dead Island, which probably counts as some sort of elaborate dress rehearsal. So does Dying Light breathe new life into the zombie genre in 2015?

Unsurprisingly, there are aspects of Dying Light which feel somewhat like Dead Island, but it's a very different beast of a game in many crucial respects. Tonally, for example: Dead Island was cartoonish and willing to try anything â€" however outlandish that was, in order to shock and amuse â€" whereas Dying Light is pretty serious and, unusually for a zombie game, believable. Realism, rather than schlock-horror, is its default setting.

Genre mash-up

Dying Light's introductory moments put you more in mind of the likes of Call of Duty than Dead Island. You play Kyle Crane, an operative for the Global Relief Effort, aka the GRE, which despite its name has a suspiciously military whiff to it. You're parachuted into Harran, a fictional North African city which has been quarantined following the outbreak of a virus that, naturally, turns people into zombies.

The GRE has been dropping supplies of Antizin into Harran â€" which slows the progression of the virus â€" and your mission is to recover sensitive information about the outbreak stolen by a GRE operative who went rogue. From the off, things go a bit pear-shaped: you're instantly bitten by a zombie, and rescued by a rag-tag bunch of survivors holed out in a tower block.

Their leader, Brecken, is an ex-parkour instructor so, handily, teaches you his skills. Thus, you can flow across the city's rooftops in impressive style â€" handily, since (as everybody knows) zombies can't climb. Dying Light's jumping-and-climbing control system is a bit quirky, but works beautifully once you get to grips with it.

Fight for survival

Like Dead Island, there's a comprehensive crafting and upgrading system which lets you turn pipes, baseball bats and the like into deadly zombie-battering weapons; you soon learn how to make things like firecrackers, which attract zombies to them and can, in turn, make pools of oil into environmental weapons.

As you perform initial missions for Brecken and his crew, you swiftly develop an emotional attachment to them, which is soon challenged by the orders you receive from the GRE. Brecken's crew aren't the only survivors; some of Harran's inhabitants stayed alive, but they are routinely terrorised and extorted by a warlord called Rais, who has assembled an army of thugs â€" Rais's crew has a monopoly on the city's guns, so when you start performing missions for them (after something of a plot change-up), guns do start coming into play. But they are dangerous to use if you're on the ground, since the noise they make attracts hordes of zombies.

The face-off between zombies and different human factions provides one great mechanic that leads to interesting gameplay, but perhaps the game's most significant mechanism is the disparity between night and day. Harran is a terrifying place after dark, since that's when the particularly exotic zombies come out to play, notably the Volatiles, which are fast-moving and sufficiently aware to annoy those who maintain zombies should only ever shamble at best. You can daze them with a UV torch or flares, but running away from them is your best bet.

Daylight is your friend

Even in the daytime, there are plenty of different types of zombies to be found, including tanks which can take a lot of damage (it's always worth stocking up on Molotov cocktails for them), zombies which spit at you, zombies which explode in a glorious mess of entrails (that can effectively be used as bombs if you're savvy) and Screamers, whose shrieks temporarily stun you. And at night, as well as the Volatiles, you might encounter the Night Hunter, which is a kind of superhuman zombie.

You can even play as the Night Hunter, thanks to Dying Light's "Be A Zombie" mode. This pits four co-op players, tasked with destroying the nests of Volatiles, against another player controlling a Night Hunter â€" and is effectively a boss-battle, with a player-controlled boss. It's good fun, but pretty hardcore. Plus, the whole game supports drop-in-drop-out co-operative play with up to three of your mates.

There's a full levelling-up system, with three skill-upgrade trees, entitled Survivor, Agility and Power: you earn points for the former by completing story quests, side-quests and challenges (which often involve navigating obstacle courses), of which there are plenty â€" Dying Light is a satisfyingly meaty game. And as you leap from rooftop to rooftop, or bash out the brains of zombies just for the hell of it, you earn Agility and Survivor points. Techland, sensibly, has kept those upgrade trees more manageable and understandable than is usual for an open-world game.

Sure, it isn't a perfect game. Some of the human characters you meet (most of whom are commendably eccentric) are rather badly animated, which jars, given how realistic other elements of the game are. And you do occasionally encounter gaming clichés, such as radio towers which could have been lifted wholesale from Far Cry. Plus sometimes you have to be annoyingly pixel-perfect when highlighting objects and door-handles. But those are niggles rather than major flaws â€" perhaps that's why the boxed copy has been delayed by a month, in light of forthcoming updates.

Verdict

It's true that Dying Light has no gimmick which would allow it to instantly distinguish itself from all the zombie games that have gone before â€" but we would argue that it's all the better for that.

The parkour engine adds a clever flavour of Assassin's Creed meets Mirror's Edge to the proceedings, and thanks to some superb level-design (the city is very vertical, and buildings, for example, are studded with fall-cushioning awnings) it has massive impact on the gameplay.

In many ways Dying Light sets new standards: it is by far the best-looking zombie game yet and, more or less uniquely for its genre, is a startlingly plausible portrait of what a city would be like after a viral outbreak had zombified the majority of its inhabitants. If, of course, you happened to be a parkour master.

Zombie games aren't necessarily supposed to be plausible and believable, but Dying Light pulls it off. Throw in an excellent asymmetric super-zombie-versus-co-op-humans mode, and you've got an absolute winner for anyone with a soft spot for zombie games.

Engadget: Sneaky ad-spewing apps land on millions of Android devices

Engadget: Sneaky ad-spewing apps land on millions of Android devices

Sneaky ad-spewing apps land on millions of Android devices

A red Android mascot

As a rule, rogue Android apps don't last long on Google Play -- either Google catches them quickly, or enough people complain that something gets done. That doesn't appear to have happened with a recent batch of apps, though. Antivirus developer Avast has noticed that multiple titles, including some with millions of downloads, have been harboring a sneaky form of adware that tries to fool you into either paying for content or violating your privacy. The apps will often work normally for days, but eventually pester you with ads warning about non-existent updates and viruses every time you unlock your phone. If you're tempted enough to tap one of the ads, you're steered to far more dangerous content that may send premium text messages (without asking, naturally), harvest personal info or otherwise compromise your device.

At least some of the offending apps are gone as I write this, so there's no doubt that Google is clamping down. However, it does raise the question of why these apps managed to get relatively popular before the hammer fell -- even if they were pumped up by fake downloads, there were negative reviews indicating that something was amiss. We've reached out to Google to get more details about what happened and what it might be doing to mitigate these problems in the future. For now, your best defenses are to either install only the apps you trust, or to read reviews carefully before you take the plunge.

[Image credit: CyberHades, Flickr]

Engadget: Bought Grand Theft Auto V? So did a ton of other people

Engadget: Bought Grand Theft Auto V? So did a ton of other people

Bought Grand Theft Auto V? So did a ton of other people

Rockstar has sold 10 million copies of Grand Theft Auto V for PlayStation 4 and Xbox One to retailers over the past two-and-a-half months since the game came out for those consoles. Sure, that's nowhere near the 11.21 million units the studio sold within 24 hours for the PlayStation 3 and Xbox 360 (Rockstar earned $1 billion within three days that time, folks) in 2013. But an additional 10 million units for the next-gen consoles despite an earlier release still sounds impressive, assuming they're not just rotting away in storage. This means Rockstar has shipped 45 million GTA V units to retailers in all, even before the PC version (due out on March 24th) is released.

Thus far, the game has surpassed the performance of its predecessors Grand Theft Auto: San Andreas and Grand Theft Auto IV, becoming one of the best-selling games of all time. The game's bundled release with the PS4 might have helped pad that number, or fans might have bought one copy for each generation. So, we've got to ask:

Did you buy GTA V for last-gen and current gen console?

Engadget: Daily Roundup: Joystiq X Engadget, easy WiFi with Eero and more!

Engadget: Daily Roundup: Joystiq X Engadget, easy WiFi with Eero and more!

Daily Roundup: Joystiq X Engadget, easy WiFi with Eero and more!

Joystiq may be gone, but it's not forgotten as we announce a new beginning with Joystiq X Engadget. Meanwhile, Eero wants to create a mesh network to solve your difficult home WiFi issues and Razer's new laptop gives you portable gaming in a powerful package. All that and more of today's top stories can be found below.

Introducing 'Joystiq X Engadget': A new beginning

We may have bid farewell to Joystiq, but the site will live on through Joystiq X Engadget. Get all the details right here.

Eero thinks its tiny box can fix all your WiFi issues

Depending on your living situation, getting a reliable WiFi connection throughout your home can sometimes prove difficult. The folks at Eero think they've tackled this problem.

Razer's new 'Blade' laptop has a touchscreen that won't kill battery life

The new Razer Blade gaming laptop updates the specs of an awesome, portable gaming machine and adds a new touchscreen display, too.

IRL: I spent a month controlling my coffeemaker over WiFi

What's it like making coffee using nothing more than the power of your smartphone? Find out as we take a look at the Mr. Coffee Smart Optimal Brew Coffeemaker with WeMo.

Amazon, Google and Microsoft escape Adblock Plus, for a price

It looks like a number of companies pay Eyeo, the company behind the popular Adblock Plus plugin, for the privilege of bypassing its aggressive filters. The price of admission is reportedly 30 percent of the ad revenue that would otherwise be blocked.

Samsung event teaser hints that "what's next" is a curvy Galaxy

Samsung will unveil its latest flagship smartphone next month. The company sent out invites that contain a shadowy profile of a device looking very similar to the Galaxy Note Edge.

Uber and Google to duke it out over self-driving taxis

Ride-sharing robots might be the next big thing in Silicon Valley. Uber appears to be building a robotics research lab in Pennsylvania, while Google is developing software for hailing rides "most likely in conjunction with its long-in-development driverless car project."

Razer Blade (2015) thumbnail image

Razer Blade (2015)

Engadget: IRL: I spent a month controlling my coffeemaker over WiFi

Engadget: IRL: I spent a month controlling my coffeemaker over WiFi

IRL: I spent a month controlling my coffeemaker over WiFi

The unending march to bring the Internet of Things into all the things continues. While CES 2015 gave us a sneak peek at the near- and long-term future of the IoT movement, there are plenty of WiFi-connected options available today. We've already taken a close look at the Belkin Crock-Pot Smart Slow Cooker with WeMo (phew!). Now it's time to see how useful a smart coffeemaker can be.

Mr. Coffee Smart Optimal Brew Coffeemaker with WeMo

The official name here is also a mouthful: It's called the Mr. Coffee Smart Optimal Brew Coffeemaker with WeMo. Essentially, it's an upgraded version of the company's $90 Optimal Brew Thermal Coffeemaker, a thoroughly non-WiFi model that shares the same chrome-heavy exterior. In fact, the only real difference between the two may be the WiFi module in the upper-right corner that replaces the cheaper model's clock and various buttons.

The hardware feels fairly upscale as far as consumer coffeemakers go. Every removable part reinserts with a satisfying thud, save for a cheap-feeling reservoir cover that just sits on top with only gravity holding it in place. The double-walled, stainless steel carafe keeps its contents suitably warm for several hours in the morning. Even an eight-hour-old pot of coffee still carried a hint of warmth to it. It's a cleanly designed device, though its shiny exterior may be a magnet for greasy fingerprints.

Aside from a brew button and a small reset toggle, there's not much you can control directly from the coffeemaker. All the scheduling and reminders are handled via the WeMo app for iOS, Android or Amazon Kindle. Connecting to the coffeemaker is fairly straightforward. Like the Smart Slow Cooker, the coffeemaker offers up its own WiFi network. All you need to do is connect to it on your phone or tablet and then fire up the WeMo app. From there, the coffeemaker will connect to your regular home network and then you're ready to start smart brewing. It's the same overall app we've detailed in the past, but selecting the Smart Coffeemaker from the menu gets you a few device-specific controls.

WeMo Coffeemaker

Scheduling brew times from the app is as simple as selecting a day and setting a time. If you're ever set a calendar appointment on your phone, you can handle this. The day-to-day timing comes in quite handy if you've got a variable workweek and don't always start the day at the same time. And if you choose to sleep in a little longer or call in sick, delaying or canceling a brew from the bedroom definitely beats the groggy, zombie shamble across the house to manually adjust the coffeemaker.

There are other plusses to a WiFi-enabled coffeemaker. The app can send you notifications the night before if you forgot to refill the water or neglected to return the pot. It will also remind you to replace the water filtration disk at the appropriate time -- something I guarantee I would never remember on a standard coffeemaker. Conceivably, you could set your coffeemaker to brew on the way home from work, so you have a fresh pot of decaf waiting for you when you get home.

Mr. Coffee WeMo

Of course, all these options for remote brewing and flexible scheduling work best if you're proactive enough to refill the coffeemaker after using it. As a dedicated AeroPress user, though, it took me a solid week before I could condition myself to remember to stock up the coffeemaker before heading to bed. Those evening reminders, then, are certainly a nice touch.

Overall, remote controls and some handy reminders may not be enough to justify the Smart Coffeemaker's $250 asking price, though it's currently seeing discounts down to about $150 -- roughly $60 more than its non-WiFi stablemate. Still, I don't see myself paying that much to get my drip coffeemaker hooked into the Internet of Things. If Belkin and its hardware partners can chip away at the costs involved, maybe someday choosing a WiFi model will be a no-brainer. As it stands, though, a $60 premium seems too steep for some nifty conveniences.

Engadget: You can now rip books to your Kindle, but you won't want to

Engadget: You can now rip books to your Kindle, but you won't want to

You can now rip books to your Kindle, but you won't want to

One of iTunes' earliest slogans was "Rip, Mix, Burn," encouraging us to digitize our CD collections and recording custom playlists that were about as third as romantic as a mixtape. At some point, you've probably wished that you could do the same for your book collection, probably because you forgot how much effort it would take to scan in every page yourself. Despite this, Amazon is launching Kindle Convert, a way for you to rip books from their pages and bring them to your Kindle.

Once you've paid and installed the software, you'll be asked to begin scanning the book you want to preserve. According to the company, Kindle Convert will save handwritten amendments, autographs and images, although the system works best with books that are mostly text with no images or fancy layouts. Once uploaded, should the title be one in Amazon's content library already, you'll be given the option of buying an already formatted version rather than creating your own.


The system will preserve handwritten amendments in the same way that you can currently see cover images: by marking those sections as an image file. Everything else, however, will be OCR'd into a format that works on the Kindle, but in order to get your book to that point, you've got to put in a huge amount of effort. For instance, after scanning, you'll then have to highlight the text portions on every page, mark chapter headings, subheadings and then edit the text to amend issues. Once the back-breaking labor is complete, Amazon will push the book to your cloud drive, enabling you to download it to any Kindle or Kindle App in your possession.

You may be wondering, given Amazon's heritage as a bookseller, why it would be encouraging people to do an end-run around giving it more money. Judging from the amount of effort that'd be required just to convert a single book, it looks like this platform is really only for die-hards and preservationists. In addition, the company is selling the software for $49 (although it's currently discounted to $19) so it's probably making enough in the one-off fee to take the hit on any lost sales. Jeff Bezos and co had better not hope that someone invents a super-cheap book scanner (like the one below) that takes all of the effort out of the process.

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